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Robman on 18.05.2013
.. yeah the sprites. That's one of the main reasons I recommend using SWP because I tend to build alot of platforms and structures out of them and due to the nature of the BUILD engine they do have a tendency to "clip" even when lined up perfectly. So we'll blame that on the build engine itself. Anyway this little issue seems to be much less when using a port such as SWP. This map would be very hard to accurately recreate using Sector over Sector, some of the platforms my not have even been possible like the main middle area for instance. I can only guess though as I haven't really tackled sector over sector, it is quite complicated, or seems to be. Perhaps someday. Thanks again, I did try to do a decent job of capturing the q2dm1 feel and gameplay. Now it just needs people to play it!

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